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Originally posted by J. Croft:
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Not me. Stupidity has never been one of my shortcomings.

We should be looking at maximal dispersion, maximum mobility.

Now if we had some plan to buy all the munitions factories around the country, and set up around those, then it might be interesting.

Well, maximum mobility has a price to be paid in you're relying on attracting kindred souls who will not or cannot do actual fighting to provide food, shelter, intel, arms and other support.

Do you have that kind of pull? I don't.

Besides politics is a more polite brand of warfare. The enemy knows it and can relax in the knowledge that the militias haven't played it smart politically as a group.

Hint: local offices are the achilles heel of the beast, they wield most of the day-to-day power over us and are vulnerable to recall elections as most folks don't vote period and of those that vote, most don't vote in local elections. Which is why we got so many cops tasering grannies and such. Good job minding your own business there.

You leave political office to the enemy they will use it to restrict and ban your arms and other 'perceived rights'. Not a formula for victory.

Buy munitions factories? With WHAT? And say you did-what municipality in America is going to tolerate some 'redneck militia types' making their own weaponry? What you get for not having interjected yourselves into the political process.

No: you want to win you need weapons, food, fuel, shelter. That comes from owning territory. You gain territory as a Freedom Fighter by having the hearts and minds of the People. You win those hearts and minds by interjecting in the local political process and booting out the boss hogs and tin badge gods.

Get it?
I see where you are coming from.

However, I think I have some differences of opinion with that whole plan.

But you're right, if you want to grow crops, raise animals, and have a friendly area of operations, you need territory.

However, you will not survive long if the enemy knows there are hostiles (i.e. you) in a fixed area, year-round, year by year.

Own the "territory" but keep the active resistance elements of that territory static. Keep it moving. Set up many safehouses in an area and keep the "operating" members of your group moving around.

Each of these safehouses has to be good to go on their own, with enough resources to defend themselves and get out if they have to.

But do not spend all of your resources protecting all of your resources in one location.

Keep the leadership of your group unknown even to operators of your safehouses. Only the rifle-toting hand-saluting bona fides that you're fighting alongside should know who the top dogs are and where they are.


Semper Vigilantes, Numquam Exspectantes

Always Watching, Never Waiting